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Dec 06, 2013 Legend of Faerghail has become more interesting and more annoying in about equal measure. More interesting with some hints as to the plot; more annoying because the hints are so cryptic and in some cases translated poorly from German.
Legend Of Faerghail Walkthrough, FAQ, Hints, Cheats - CheatbookLegend Of Faerghail Walkthrough, Hints and Tips for PC Games. Browse by PC Games Title: The encyclopedia of game cheats.
A die hard gamer would get pissed if they saw someone using cheats and walkthroughs ingames, but you have to agree, sometimes little hint or the 'God Mode' becomes necessary to beat a particularly hard partof the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase isexactly the resource you would want. Find even secrets on ourLegend Of FaerghailLegend Of FaerghailPROLOGUE:-Faerghail is a German adventure that commences in the mythicalland of Thynn, whose Duke despatches your party of six to quellan uprising of Elves in league with the Devil. The story slowlycomes alive as you explore eight dungeons scattered across 27outdoor maps of this sprawling land. Essentially it is a 'hotsquare' game in which messages and events are triggered when youstep on particular squares. Some puzzles revolve around keys andartifacts, while others are riddles.
Character development iscrucial; there are six magic classes, for instance, with nearly 300spells on tap. Combat is unwieldy, for you cannot move weakcharacters (such as Priests) to the rear ranks, as inmost RPG´s. A formidable, combat-intensive quest of immensescope, Faerghail is well-written but often vexing.GENERAL:-The locations of many items are randomised. And more than a fewof the weapons, spells and artifacts are useless. While combat isplentiful, you can avoid many battles by running away; in orderto win the final one, though, your characters will have todevelop their attributes in combat.
One of the most confoundingaspects of the game is wending your way through all the trees inthe outdoor areas. Once you have the crystal for auto-mapping,this is less of a problem.CHARACTER DEVELOPMENT:-Create at least twelve characters, then install five in yourparty. You will soon be joined by Sigurd, a notable warriorwho grabs all the experience points and gold after a battle.
Youwill dismiss him later. Your party should consist of a Paladin, aWizard, a Healer, a Priest, a Smith and a Thief. The Priest shouldbe a female Half-Elf.
The Healer should be a female Elf. Levelsare hard to attain, except for the Priest and Healer. Bring them upto Level 25 or 30 as soon as possible, and teach them all of thelanguages to increase their concentration. Levels cost from 1,500to 2,250 gold, so you will need a lot of money.
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You can buy someweapons but you will ´find´ the best ones.To boost bargaining power, give a lot of gear and money to acharacter who possesses a valuable item. Then have him sell thevaluable item, bargain with the buyer to raise the price, andaccept the offer. The Emporium will be unable to give you themoney, but you will increase your bargaining power.Rations can be obtained by resting at the Inn, receiving 84 rations,giving them to one of your party, dismissing him, admitting anotherone, resting, giving the rations to him, then dismissiing him.Later you can bring them back into the party.
You can have asmany as 300 or more, and will need them in the Mine or Castle.As previously pointed out, the location of many items israndomised. After saving, you can return to the place where youfound valuable items and get more of them.
Strive for severalHammers of the Gods and Dragon Weapons.Always save just before you rest. Otherwise you will find all ofyour goods missing. In most cases the Emporium will identifyobjects when you try to sell them.
You will get positiveidentification of potions and scrolls. Use maps to find out whatthey represent.
There is a Healer in the Southeast part of theEastern Wilderness (see EASTERN WILDERNESS and DRAGON TEMPLE,later). The Emporium can repair only non-magic items. See theSmith to repair magical gear.The Book gives commands to do certain things, but many areINCORRECT!! The correct letters (for keyboard only) are:O = SAVE or LOAD the game outside the villagesU = to USE somethingC = to CAST a spellF = to have the Smith repair somethingP = to have the Thief open a doorS = to PAUSE the gameWALKTHROUGHFROM THYNN TO THE MINE:-Leave Thynn with a party of five. You will be joined by Sigurd.Head for the Mine Entrance and Tavern, almost due West aroundtrees. Enter the Mine and go WEST six times, SOUTH, WEST seventimes, NORTH, then WEST four times.
You will find a CRYSTAL BALL:type M for a short distance mapping ability. Go NORTH, then WESTand take the next exit SOUTH. Continue SOUTH until you hit a wall,then WEST to a wall, NORTH to the second EAST exit, NORTH, WEST,NORTH and DOWN the steps.On Level 2 (starting in the Northwest corner), go EAST to thesecond opening, then SOUTH to a wall, EAST, SOUTH to a wall. GoWEST, SOUTH to a wall, then zig-zag SOUTHEAST until you arrive at alarge room. Stay to the North to miss a trap, but enter the firstNorth room, where you will find a STEEL KEY and perhaps a randomobject or two. There is also a big nugget of GOLD.
Another nugget isin the extreme Southwest corner.You can rent a spade in the extreme Southeast corner. As youreturn, by retracing your stepas and moving Northwest, you willencounter a double entrance. Take the NORTH side passage to a deadend, and use the spade to open a passage.
Follow this passage toa CHEST that contains the SHAOLIN STAFF. Now go to the area Northand East of where you rented the spade, and you will find the stairsto Level 3.Work your way SOUTHEAST until you hit the Eastern wall (bring upthe map, via the M key: if you see no more passages going East,you´re there). Go due SOUTH until you hit a wall, ignoring theside passages along the way, and you are in the Southeastcorner. Then go WEST, and you will find GUNPOWDER and some otheritems. On the return trip North, take the second entrance to theWest, enter and continue WEST to a wall. USE GUNPOWDER and you´llfind a room with CHESTS containing small amounts of GOLD. (You canalso use gunpowder on Mine Levels 4, 5 and 2, in a room in thePyramid, one in the Castle, and elsewhere).
To return to thesurface, go to the NORTHWEST. Here you´ll find a door. USEPICKLOCK (or GUNPOWDER if that doesn´t work). Continue NORTH to thestairway. Exit the Mine, and you´ll be in the Western Wilderness,facing West.Or, after leaving the Mine (while in the Eastern Wilderness), goSOUTH six or seven paces, not counting your East, West or Northsteps. Keep going WEST to a second mine entrance. Enter and turnaround, use the M (mapping), and you will see another set ofstairs.
Take these to the Western Wilderness.CYLDANE AND THE ELEMENTALS:-Go WEST to a tree, then NORTHWEST to Cyldane, whose entrance is onthe East side. The Count will send troops to the East and suggestthat you go to the Monastery of Sagacita to learn about theElves. Before doing so, dismiss one of your party, go NORTHEASTand into the maze (the entrance is on the East side) and add the oldman to your party. Hold on to the leather pouch, go to the endof the maze, and answer the four Elementals with: FIRE, DAUGHTER,ECHO and EYES. Then make a note of the Oracle´s statements. GoSOUTH and collect the STAFF OF AGE.
Leave the maze and headSOUTHWEST to the Abbey (the entrance is on the South side), whichis the Monastery that Cyldane told you about.ABBEY:-Dismiss the old man and enter the Abbey. You can avoid a lot ofbattles by having the character with the highest bargainingability answer, then hit the ´W´ key to withdraw. You can alsowithdraw and repeat this. Go to the Southwest corner, collectingany useful items that you find along the way. You will meet aMonk, who should be added to the party.
Going WEST on the South sideof the Abbey, you will find goods only in the 5th and 7th cells. GoDOWN the stairs, which are at the Southwest corner; the passagegoes North to the stairs. On the Abbey´s second level, go due EASTof the stairs to a wall, then NORTH, then WEST and you will finda hole in the floor.
JUMP through, making a careful note ofwhere you land because you must return to this location.CATACOMBS:-This is Level 1. Make your way to the Southeast corner, to thethree cell doors facing West. Enter the centre cell. Go DOWN thesteps. You will be in the exact centre of Level 2. Go WEST,SOUTHEAST then NORTHEAST to a room with four doors. Inthe Southwest corner of the large room, you will find a ROPE.Continue SOUTHWEST to the first hallway running East.
At the endof this hall is a STONE SARCOPHAGUS. Give it to your strongestcharacter (you may want to sell it to the Emporium at Thynn, thenbuy it back when you will need it at the end of thegame.or give it to character you´re not using, andretrieve it later). There is a lot of treasure in the Catacombsif you need more loot. When ready to leave, return to the holethrough which you jumped earlier and have a Rogue USE THE ROPE.Retrace your route back out and exit.EASTERN WILDERNESS and DRAGON TEMPLE:-Return to the Mine Entrance from which you emerged earlier.
Atthis point in the game, only one mine entrance is available in theWestern Wilderness, and two in the Eastern Wilderness. Enter andyou will be on Level 4.
Try the door and you will meet anElemental. Answer: PLOUGH. Use the AMULET to open the door. GoDOWN the stairway and use ´M´.
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You will see an Eastern stairwaythat leads to the Eastern Wilderness. Or, enter the mine and turnuntil you see stairs going East.
Take them back to the EasternWilderness.Go to the Southeast part of the Eastern Wilderness. Six spacesfrom the bottom and two spaces from the East, facing North, youwill meet a Healer. USE the AMULET, and she will give you aHEALING STAFF. Don´t use it too much (the Smith can repair it, as hecan all items).Go SOUTH to the Dragon Temple and enter. You need to locate theMITHRIL BALL and a STAFF from the Dragon Statue; take the stairslocated in the Southeast area to the Second Level. On Level 2,leave the stairs and head directly WEST until you run into theStatue which will give you the KEY STAFF. Then go to the Southeastcorner room for the MITHRIL BALL.
You can get 500 gold in eachof the rooms North and South of the stairs, plus a STAFF OF LIFE.In a room West and South of the Dragon Statue is aCATCHLOCKHILT SWORD. On the first level directly West of thestairs are five full sets of ARMOUR, many WEAPONS and GOLD.The answer to the Elemental is: AND. After more exploration, leavefor Thynn. Get lots of RATIONS and check your bank account.This is a good time to unload items by selling them or leaving themwith NPC´s at the Inn. You will need plenty of empty slots for thenext sequence.ELVEN CEMETERY:-From Thynn, go NORTHEAST to the Elven Cemetery and note the nameof the LAST PERSON buried.
Go directly to the Elven Pyramids.To answer the guard´s random question, consult the family treein the book. Answer incorrectly and he´ll ask another questionwhen you try to go East. Keep trying until you get it right. If youanswer correctly, he will vanish and you can continue EAST. Enterthe Pyramid and avoid as many battles as you can. You are seekingthe IRON, RUBY, RING, FIRE, WATER, AIR, EARTH and GLASSY KEYS plusthe DEMON MASK, DEATH ARMOUR and DRAGON ARMOUR, and GOLD, WANDS,CASKETS and other items, but nothing necessary for solving thegame.ELVEN PYRAMID:-Inside the Pyramid, go SOUTH to a wall, WEST to a door, SOUTHthrough a door, EAST to the next door. Move NORTH tothe next door and enter an Elven Bathroom, where you can restsafely.
In fact, you should SAVE in at least threedifferent points in the Pyramid because the program sometimeslocks up in here! Exit, go EAST, NORTH, EAST and SOUTH through adoor, then EAST and NORTH through the first door and UP the stairs.From this point on, you will not have any trouble with the stairs.On Level 2, go WEST twice into a room with four doors.
Go WEST,SOUTH then EAST into a room and get the RUBY KEY. Go back to thefour-door room and head SOUTH, EAST and SOUTH into a room, EASTthen SOUTH into another room. The answer to the guard is:SOMETHING. You will get the IRON KEY. From here, go WEST into aCell Block (you must break the door down). There are 14 cells, 7North and 7 South.
USE the IRON KEY to unlock the cells. On theNorth side, enter cells 3, 4, 5, 6 and 7 (use the RING KEY toenter cell 7).
On the South side, enter cells 1, 2 and 4. You willget a RING KEY, two MAPS (three & four from the manual), a warningabout the old King, and the name: ´SPINGO´.Return to the stairs and go UP. From the stairs, go EAST, NORTHand EAST, then through a South door (use gunpowder), EAST throughthe next door, EAST through a secret door (the TRUE SCROLL is here,but is useless!), back WEST two spaces, then NORTH through thedoor into the Library. Get the SCROLLS (ENCHANT ARMOR, BOOK OFHERBS). Do not push the button! Move SOUTH and WEST into a squareroom with three doors.
Take the South door and follow the hallthrough a South door. You turn West at several points inthis corridor, and will feel light-headed. When this happens, youhave been spun around, so turn around, reverse your direction andcontinue.
Go WEST, then NORTH. Continue NORTH then EAST and enterthe first South door to find the FIRE KEY and the SACRED DAGGER.Return to the square room with three doors.
There are threesecret doors. The TOP one is opened with the FIRE KEY, and yieldsthe WATER KEY. Enter the MIDDLE door to get the AIR KEY (use theWATER KEY to enter). The SOUTH door is opened with the AIR KEY, andyields the EARTH KEY. Now go to the North room, enter, and go to theWest wall and USE the GUNPOWDER to get the KEY OF LIGHT, someSCROLLS and GOLD.Return to the square room again.
Take the East door, turn SOUTHinto an alcove, use the KEY OF EARTH (don´t push the button, whichwill close off the exit). Search all three rooms and get the DRAGONARMOUR, DRAGON CHAINS, HOLY SYMBOL, GOLD, POLYMORPH WAND and GOLDENCASKETS.
Go to the stairs and go UP.On Level 4, go directly NORTHEAST to get some SCROLLS (ENCHANTWEAPONS, LORD OF RINSE) and GOLD, then return to the stairdoor. Go WEST, then SOUTH, then EAST into an alcove and get theGLASSY KEY. Go WEST and SOUTH into a room, then WEST, and USE theGLASSY KEY to enter the secret room. BUY INFORMATION. Goback EAST to the room across the hall, USE the GUNPOWDER, and takewhat you find.
Return to the room you just left.Move NORTH, then WEST into the first room. Take the LOOT, then goSOUTH to the secret door. USE the KEY OF LIGHT, then enter. USE HOLYWATER (from the Chapel in the Abbey) on the BLACK FLAME. (If youhaven´t found it yet, back up one space to the North.
Use gunpowderto blast a hole in the East wall. Blast a hole in the Southwall. Continue blasting holes to the South until you enter a roomwith the old King). Answer: CIRCLE to the Elemental.
Go SOUTH tothe old King, who will give you an ELVEN BOW. Exit theroom.Now go all the way NORTH, then EAST along the wall until youencounter the Mask Bearer outside the alcove in the North wall.Attack him, and he´ll flee. Enter the alcove. USE the LEATHERPOUCH to get the DEMON MASK. Also get the DEATH MASK (but neveruse it until you kill the Dragon).
To the right and left of theMaster is 3000 in GOLD.DERELICT CASTLE:-Return to Thynn, then head NORTH and WEST for the Derelict Castlein the Northwest section of the Eastern Wilderness. SAVE justbefore entering and keep this SAVEd game intact in case youmust restore later.
Enter the Castle. Head directly WEST, enterthe room then go SOUTH to the Western side. In the centre of theWestern wall is a secret door. Enter it, into a long corridor.
Youwill see five secret doors on the way down (each has a largeinverted ´U´ on it). You can find items in them: the first room hasELVEN ARMOUR and a MAGIC BROADSWORD, the next room has threePOTIONS (HOLY WATER). Return to where you entered the longcorridor. Go EAST through two doors, then SOUTH, EAST, NORTH andEAST into a room, and you will get more nice items.
Return to thelong corridor and enter the first room. Go EAST through the door,then EAST and NORTH through a door. Turn WEST and go UP the stairs.Go WEST into a room, then NORTH to get a CRANK HANDLE for theshutters. The answer to the question is: RULER. Search the rooms,then go back DOWN the stairs and to the corridor. Enter thethird secret door and go directly EAST, then a little NORTH,through a door, then SOUTH through a door to find a much-neededLADLE.
Return to the corridor, then enter the next secret doorNorth. Go EAST through a door then NORTH to the stairs. Go UP toLevel 2.LEVEL 2 and THE VAMPIRE:-Go WEST, then SOUTH across a corridor.
You can get two SEALRINGS here. Then go back NORTH to the corridor and EAST into alarge room, where you will meet the Vampire in the North part ofthe room. USE the MITHRIL BALL on him. Pick up the VAMPIRE. GoEAST out of this room, and you will be in the map on page 3 of themanual.Enter the secret room to get a TALISMAN that will heal the entireparty.
Return to the Vampire´s room and go SOUTH through theBanquet Hall, then SOUTH through the next room. There is a secretdoor here (see Map 4 on page 15 of the manual). Search thisroom thoroughly. Go back NORTH into the room, then NORTH into thenext room. Now move EAST, SOUTH and WEST into a room, which wasIdrielle´s room.
Search this room thoroughly. Exit the room and goSOUTH through a door to find the DOOR KEY that will let you out ofthe Castle. Search, then head SOUTH to the stairs and UP to Level 5.LEVELS 5 & 4:-There are lots of traps on Level 5, so follow these directionsprecisely. First SAVE the game. As you go through regular doors,they lock, and as you go through secret doors, they change. GoEAST through a secret door, picking up any treasures as you go (toavoid explosive traps to the South and West, blast a hole in theWest wall and go WEST).
Then go NORTH into an alcove, get thetreasure, and go into the next alcove, where you will be stopped.USE the VAMPIRE, and you can proceed. USE the LADEL to fish outthe EMERALD. Now turn around until you face South, move SOUTHonce and blast a hole in the West wall. Go WEST, then SOUTH througha regular door, then SOUTH, EAST, and then EAST through a secretdoor, and DOWN the stairs to the Fouth Level.BASEMENT:-After exploring Level 4, head WEST from the stairway, thenSOUTH to a secret door, and WEST across a bridge (through asecret door and then through two doors) into a room. Go NORTH, thentake the first East exit. It will be a slide to the first level inthe Basement. There´s a BONE in the basement that you should grab.Look in a room to the West of the basement´s centre.
Go WEST twice,NORTH through a secret door, NORTH, WEST and NORTH. Go through thedoor. NORTH, EAST and NORTH. Go through the door to the stairs.Go UP to the First Level and then WEST, NORTH and WEST to a longcorridor. NORTH to a wall. EAST through a secret door. EAST outof the room.
USE the MASTER KEY and you will be out.HAMMER OF THE GODS:-This means leaving without the Hammer of the Gods, which youshould eventually return for before the final battle. Thehammer is in the Southeast area of the basement, where you will beconstantly spun around.
But keep your bearing, go to the Southeastcorner, through Idrielle´s Tomb via a secret door EAST, then NORTHthrough another door. There is a cross formation with threeswitches. Turn off the NORTH switch and the WEST switch, andyou can now approach the Hammer by heading directly NORTHbetween the two centre columns.
You will still be spun about, butif you keep at it, you will arrive and claim the Hammer.BASEMENT & SUB-BASEMENT:-It is not vital to do so, but you can find a lot of GOLD,INFORMATION from a Prisoner, some POTIONS and other items here. Ifyou encounter tomb doors, just walk through them. In the Southwestcorner is a Healing Fountain. In the Southwest corner of thebasement is Idrielle´s Tomb, plus a MAP that is the one on page 21of the manual.
The steps to the Sub-basement are in this area. Ifyou go here, you will go NORTH into a hall. Stay near the walls toavoid a trap. Go NORTH, EAST and SOUTH and enter the first EASTdoor to find a GAIN LEVEL POTION. If you picked up a BONE on thelevel above, use it to get past the Dog in the Southeast corner;otherwise, avoid this area. Explore, then go UP to the first floorand out.BACK TO THE MINES:-Return to Thynn and buy the SARCOPHAGUS (if you sold it) and atleast 350 RATIONS. Enter the mine in the Southernmost entrance.
Re-enter the mine. You are now on Level 5.(For 13,000 gold, go to the Northeast corner and find the passagegoing East, go into it and use the gunpowder at the end of thepassage. This opens a Southern passage to a room with the gold).Work your way to the South central area, where you will find theSpring. Move SOUTHWEST to a large room. Go SOUTH and WEST througha door, then SOUTHEAST.
Un-equip each item (don´t drop them), thenwalk into the Spring, and you will be on the other side. Get theRING OF POWER and return. (For 13,000 more gold, go to theNortheast corner, face EAST and use the gunpowder. This opens apassage to a room with the gold). Go back to the NORTHWEST, thenWEST to a wall, NORTH to a wall, EAST to a wall, NORTH to awall, EAST to a wall, NORTH to a wall, EAST once, and NORTH to awall.
Move EAST and SOUTH to the steps DOWN. Don´t forget tore-equip your gear.LEVELS 6 & 7:-On Level 6, head SOUTH to the first stop, then EAST to the secondopening and SOUTHEAST to a large room. Go WEST, then all the waySOUTH until you encounter a strong light.
Return NORTH, thenEAST to a large room, then SOUTH, then EAST until you findAdamit. Now go back NORTH to the large room. Move SOUTHEAST, takethe second opening to the West, then go SOUTH and EAST until youmeet a Dwarf. The answer is: SPINGO. Then you need to use theSTONE KEY.
To get it, go EAST to the stairs. Get it and return tothe Dwarf. Go NORTH to the T-shaped room. You will find a Dwarfwho will make you a MIRROR SHIELD. With this, goback to the strong light and get the CORONA RING.
Return to theDwarf and go past him. Do not go into the large room to theNorth.
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